silikonqr.blogg.se

Eve online pi
Eve online pi








  1. #Eve online pi how to#
  2. #Eve online pi full#
  3. #Eve online pi crack#

All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All other trademarks are the property of their respective owners. No official affiliation or endorsement by CCP Games hf is stated or implied.ĮVE Online and the EVE logo are the registered trademarks of CCP hf. Material related to EVE-Online is used with limited permission of CCP Games hf.

eve online pi

I've plans to move this to github and add calculations, hold off on feature request. just decide if you’re going to use P2 or P3 inputs and plan accordingly.- Added sticky on click / click sticky again to unsticky.

eve online pi

#Eve online pi crack#

Having dedicated Extraction-> P1 planets and then using a factory planet to crack higher tiers gives a substantially higher yield.ĥ: For P4 factories, these basic builds will still work.

#Eve online pi how to#

For example, for Data Chips, I dump the Biomass in the top one, the Industrial Fibers in the second one on the list, Oxygen goes in number three and Silicon at the bottom.ģ: Time spent planning how to minimise the time you spend gambolling around in an Epithal when you’re setting up will pay dividends in the long run.Ĥ: Straight Extraction to P2 planet setups are very inefficient and you often run into issues keeping the extraction rates balanced. Protips, 1: build these setups from the centre out.Ģ: plan your input launchpads so you can dump stuff in them in descending Alphabetical Order of the Launchpad dropdown at the POCO. The three factories around the centre draw those P2 products from the launchpad immediately counter-clockwise and produce P3, delivering to the launchpad immediately clockwise from them) (in this final setup, we have three, six factory groups, each drawing 2x P2 materials and routing back two factories per launchpad. With CCUV you can have four Advanced Industry Facilities making the P3 and enough P2 producing facilities to keep them all ticking over.

#Eve online pi full#

Full launchpads and it runs for two days between refills. (In this example, the top two launchpads feed the top 11 factories, the bottom two launchpads feed the bottom 11 factories and everything routes back, evenly split, to teh top two launchpads for export)įor a P1-P3 4 input planet, again use four launchpads, route the resultant P2s back to the launchpads and out again to the P3 producing facilities and back to the launchpads again. With filled launchpads, it should run for around two days before needing a refill.

eve online pi

You can route the finished products back to those existing launchpads. For CCU IV you will have to drop some factories from the setup)įor a P1-P2 planet, four launchpads with two for each P1 input. (NOTE: What follows requires Command Centre Upgrades V and a smallish radius planet. This can be built with Command Centre Upgrades IV on all but the biggest planets.

eve online pi

Raw materials come into the Silo, then out to the factories, then back to the launchpads. For Extraction planets, I use this setup.










Eve online pi